Karyogenesys

Karyogenesys is a short, atmospheric walking sim with light puzzle elements. Players step into the role of an android awakening a spaceship long in stasis, and realizing their own truth as the ship comes to life.

I initially joined the project as a secondary producer to help kickstart completion. However, I saw a UI deficit and volunteered my efforts there, as well. It had been quite some time since I worked in pixel resolution, so I was eager to keep my skills there sharp.

When I got to work, the game's visual style was already quite strong, and a few core UI elements had been given rough blockouts. To conform to that style, I had to research UI from the era our game was inspired by — specifically, '90s shooters such as Quake and Doom. Capturing the essence of these heavily diegetic, cluttered interfaces while discarding what didn't quite land about them made for a satisfying challenge.